Solving Daily Word Puzzles
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Daily word puzzles where you guess a hidden word and get colored feedback reward method more than luck. The idea is to treat each guess as an experiment: decide what you want to learn, read the feedback carefully, and keep a clear record of what's ruled in and out. This guide describes a step-by-step method, works through an example with real numbers from Letterpile's list, and covers when to guess for the answer and when to probe.
Step 1: Know your search space
Before the first guess, every five-letter word is possible. In the word list this site uses that is 8,564 words, though a daily puzzle's answer list is much smaller and mostly made of familiar words. Each guess should cut that space down as much as possible.
Step 2: Turn feedback into rules
Every colored tile is a rule. Write the rules down, or keep them in your head as three lists:
- Placed: letters that are green, with their positions.
- Present, not here: yellow letters, with the positions where they can't be.
- Ruled out: gray letters (but see the note on repeated letters below).
Position and presence are different kinds of information. A green tells you exactly where; a yellow tells you the letter exists and removes one position. Two yellows for the same letter in different guesses remove two positions, which can pin it down without ever seeing green.
Step 3: Repeated letters
Gray doesn't always mean “not in the word”. If you guess a word with two copies of a letter and the answer has one, one copy will be colored and the other gray. The gray copy only tells you there isn't a second one. The Wordle strategy guide has a worked example.
Step 4: Probe or go for it?
Once few words remain, you have a choice. You can guess one of the remaining words, which might win immediately, or play a probe: a word chosen to test several of the remaining possibilities at once, even if it can't be the answer.
Probing pays off when many candidates differ in only one position. For example, BOUND, FOUND, HOUND, MOUND, POUND, ROUND, SOUND and WOUND all fit the pattern ?OUND. Guessing them one by one could take many turns; a single probe word containing several of the possible first letters can rule most of them out at once. When only two or three candidates remain, guessing one of them is usually better, because a probe can't win.
A worked example
Here is a puzzle traced with the same engine as the Wordle Solver. We fix the answer as BLOAT only so the colors can be computed.
| Guess | Feedback | Words still possible |
|---|---|---|
STARE | gray, yellow, yellow, gray, gray | 157 |
POINT | gray, yellow, gray, gray, green | 11 |
BLOAT | green, green, green, green, green | 1 |
STAREtests five common letters. The feedback leaves 157 words.POINTavoids the letters already ruled out, tests new ones and tries a known letter in a new position. That leaves 11:BLOAT,ALOFT,FLOAT,GLOAT,ABOUT,ALLOT,JABOT,ABBOT,GAVOT,MAGOTandAFOOT.- Choosing the most familiar remaining word is a reasonable next guess.
BLOATis the answer.
Step 5: Keep an eliminated-letter list
Most wasted guesses come from reusing a letter that's already ruled out. Before each guess, check every letter against your gray list. Also make sure every yellow letter is in your guess, but not in a position where it was already yellow.
Hard mode
Some daily puzzles offer a hard mode in which any revealed hints must be used in later guesses. That rules out pure probe words, so the advice above changes: each guess has to be a possible answer, and the choice is between candidates rather than between a candidate and a probe. Choose the candidate whose untested letters are most common among the remaining words, which is what the Wordle Solver's suggestions rank by.
Keep a short log
If you play every day, writing down how many words were possible after each guess (the solver shows this) is a simple way to see which opening habits work for you. Over a few weeks the numbers say more than any single lucky win.
Using a solver without spoiling the fun
A solver can apply the rules for you and list what's left. Some people use one only after they've finished, to see how many words were possible at each step; others use it when they're stuck. Letterpile's solver never knows the day's answer, so it can't spoil it. Its list is a general word list, not the puzzle's own, so check its suggestions against what feels like a likely answer. Words come from the open ENABLE word list. Different games use different dictionaries, so always check the rules of your game.